AI Insights · Timothy · January 2024
Top 5 Boxing Games on Android in Kenya Q4 2023
Discover the performance trends of the top 5 boxing game apps on Android in Kenya during Q4 2023, with data insights from Sensor Tower.
In the fourth quarter of 2023, the top 5 boxing game applications on Android in Kenya showcased varied performance trends in terms of downloads, revenue, and active users. Below, we break down the performance of each app, based on data from Sensor Tower.
Arm Wrestling Master
Throughout the quarter, weekly downloads for Arm Wrestling Master saw significant growth. Starting at 752 downloads in late September, the app experienced a peak of 3.2K downloads at the end of October, before stabilizing between 1.1K and 2.7K in December. The active user base showed a similar upward trend, beginning with 2.3K in late September and reaching 6.7K by the end of December.
EA SPORTS™ UFC® Mobile 2
Weekly downloads for EA SPORTS™ UFC® Mobile 2 displayed steady growth, starting at 719 in late September and peaking at 1.7K at the end of October. By December, downloads stabilized around 1.2K to 1.6K. The active user count followed a similar pattern, rising from 1.1K in late September to a peak of 2.2K at the end of October, before settling around 1.8K to 2.1K in December. Revenue for the app remained minimal, with occasional small spikes, peaking at $11 in early October.
Wrestling Revolution 3D
Wrestling Revolution 3D saw a gradual increase in weekly downloads, starting at 580 in late September and peaking at 1.6K in early December. Active users mirrored this growth, beginning at 1.1K and peaking at 2.3K in mid-December. Revenue generation for this app was minimal, with a few small spikes, peaking at $4 in early October.
Real Boxing 2
Real Boxing 2 experienced a steady increase in weekly downloads throughout the quarter, starting at 268 in late September and reaching a peak of 932 in mid-December. Active users also grew consistently, from 721 in late September to a peak of 1.8K in mid-December. Weekly revenue showed minor fluctuations, peaking at $25 in late September and maintaining small but steady earnings through the quarter.
I, The One — Fun Fighting Game
I, The One — Fun Fighting Game had fluctuating download numbers, starting at 211 in late September and peaking at 1K in late October, before stabilizing around 300 to 600 from November onwards. The active user base saw a noticeable increase from 610 in late September to a peak of 2K at the end of October, before leveling off to around 1K in December.
For more detailed insights and data, visit Sensor Tower.